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# Animation Vocabulary

A glossary of common animation patterns taught in the course. Use these names to describe what you want when prompting an AI.

## Entrances & Exits

How elements appear and disappear.

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    Fade in / Fade out Element appears or disappears by changing opacity.

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    Slide in Element enters by sliding in from off-screen (left, right, top, or bottom).

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    Scale in Element grows from smaller to full size as it appears, often paired with a fade.

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    Pop in Element appears with a slight overshoot, like it bounces into place.

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    Reveal Content is uncovered gradually, often by animating a clip-path or mask.

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    Enter / Exit The animation an element plays when it’s added to or removed from the screen.

## Sequencing & Timing

Coordinating multiple elements or moments.

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    Keyframes Defined points in an animation (0%, 50%, 100%) that the browser fills the gaps between.

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    Interpolation / Tween Generating all the in-between frames between a start and end value, so motion is continuous.

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    Stagger Animate several items one after another with a small delay between each, creating a cascade.

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    Orchestration Deliberately timing multiple animations so they feel like one coordinated motion.

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    Delay Time before an animation starts.

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    Duration How long an animation takes.

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    Fill mode Whether an element keeps its first or last frame's styles before the animation starts or after it ends (e.g. forwards).

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    Stepped animation An animation that is divided into discrete steps, like a countdown timer.

## Movement & Transforms

Changing an element’s position, size, or angle.

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    Translate Move an element along the X or Y axis.

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    Scale Make an element bigger or smaller.

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    Rotate Spin an element around a point.

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    Skew Slant an element along the X or Y axis, shearing it out of its rectangular shape.

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    3D tilt / Flip Rotate in 3D space (rotateX / rotateY) to add depth.

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    Perspective How strong the 3D effect looks — a lower value exaggerates depth, like the viewer is closer.

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    Transform origin The anchor point a scale or rotation grows or spins from.

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    Origin-aware animation An element animates out of its trigger, like a popover growing from the button that opened it instead of from its own center which is the default in CSS.

## Transitions Between States

Connecting one state, view, or element to another.

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    Crossfade One element fades out as another fades in, in the same spot.

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    Continuity transition A change that keeps the user oriented by visually connecting before and after. For example, making the same rectangle bigger and smaller.

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    Morph One shape smoothly turns into another shape, e.g. Dynamic Island.

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    Shared element transition An element travels and transforms from one position into another, like a thumbnail expanding into a card.

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    Layout animation When an element’s size or position changes, it animates to the new spot instead of snapping.

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    Accordion / Collapse A section smoothly expands and collapses its height to show or hide content.

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    Direction-aware transition Content slides one way going forward and the opposite way going back, so navigation has a sense of direction.

## Scroll

Motion tied to scrolling or navigating between views.

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    Scroll reveal Elements fade or slide into place as they enter the viewport.

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    Scroll-driven animation An animation whose progress is tied directly to scroll position.

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    Parallax Background and foreground move at different speeds while scrolling, creating depth.

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    Page transition An animation that plays when navigating from one page or route to another.

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    View transition The browser morphs between two states or pages, connecting shared elements.

## Feedback & Interaction

Responding to the user’s actions.

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    Hover effect Visual change when the cursor moves over an element.

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    Press / Tap feedback A subtle scale-down when an element is clicked, so it feels physical.

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    Hold to confirm A progress effect that fills up while the user holds a button.

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    Drag Moving an element by grabbing it, often with momentum when released.

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    Drag to reorder Dragging items in a list to rearrange them, while the others shift to make room.

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    Swipe to dismiss Dragging an element off-screen to close it, like a drawer or toast.

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    Rubber-banding Resistance and snap-back when you drag past a boundary (the iOS overscroll feel).

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    Shake / Wiggle A quick side-to-side jitter signaling an error or rejected input.

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    Ripple A circle expanding from the point of a tap, confirming the press.

## Easing

How speed changes over an animation.

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    Easing The rate at which an animation speeds up or slows down.

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    Ease-out Starts fast, ends slow. The default for most UI and anything responding to the user.

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    Ease-in Starts slow, ends fast. Usually avoided; can feel sluggish.

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    Ease-in-out Slow, fast, slow. Good for elements already on screen moving from A to B.

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    Linear Constant speed. Avoid for UI; reserve for spinners or marquees.

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    Cubic-bezier A custom easing curve you define for precise control.

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    Asymmetric easing A curve that accelerates and decelerates at different rates. Feels more alive than a symmetric one.

## Spring Animations

Physics-based motion as an alternative to fixed-duration easing.

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    Spring Motion driven by physics (tension, mass, damping) rather than a set duration.

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    Stiffness / Tension How strongly the spring pulls toward its target. Higher feels snappier.

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    Damping How quickly a spring settles. Lower damping means more bounce and oscillation.

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    Mass How heavy the animated element feels. More mass makes it slower and more sluggish.

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    Bounce A spring that overshoots and settles, adding playfulness.

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    Perceptual duration How long a spring feels finished, even though it keeps micro-settling underneath.

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    Momentum Motion that carries velocity, especially after a drag or interruption.

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    Velocity How fast and in which direction an element is moving. A spring carries it into the next animation when interrupted, so a flicked element keeps its speed.

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    Interruptible animation An animation that can be smoothly redirected mid-flight instead of finishing first.

## Looping & Ambient Motion

Animations that run on their own.

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    Marquee Text or content that scrolls continuously in a loop.

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    Loop An animation that repeats, a set number of times or infinitely.

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    Alternate (yoyo) A loop that plays forward then reverses each iteration, instead of jumping back to the start.

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    Orbit An element circling around another in a continuous path.

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    Pulse A gentle repeating scale or opacity change to draw attention.

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    Float A gentle, continuous up-and-down drift that makes a static element feel alive and weightless.

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    Idle animation Subtle motion that plays while an element is just sitting there, waiting to be interacted with.

## Polish & Effects

The small touches that separate good from great.

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    Blur A blur filter used to soften an element or mask tiny imperfections.

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    Clip-path Clipping an element to a shape, used for reveals, masks, and before/after sliders.

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    Mask Hiding or revealing parts of an element using a shape or gradient — like clip-path, but with soft, fadeable edges.

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    Before / after slider A draggable divider that wipes between two overlaid images to compare them.

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    Line drawing An SVG path that draws itself in, like an invisible pen tracing it.

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    Text morph Text that animates character by character when it changes, drawing attention to the new value.

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    Skeleton / Shimmer A placeholder with a moving sheen shown while content loads.

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    Number ticker Digits rolling or counting up to a value.

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    Tabular numbers Fixed-width digits so numbers don’t shift around as they change. Essential for tickers, timers, and counters.

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    Typewriter Text appearing one character at a time, as if being typed.

## Performance

What keeps motion smooth instead of stuttering.

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    Frame rate (FPS) Frames drawn per second. 60fps is the baseline for smooth motion; 120fps on newer displays.

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    Jank Visible stutter when the browser drops frames because it can't keep up with the animation.

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    Dropped frame A frame the browser missed its deadline to draw, causing a tiny hitch in motion.

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    Compositing Letting the GPU move or fade an element on its own layer without redoing layout or paint.

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    will-change A CSS hint that an element is about to animate, so the browser can promote it to its own layer ahead of time.

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    Layout thrashing Animating properties like width, height, top, or left that force the browser to recalculate layout every frame, causing jank.

## Principles to Know

Concepts that guide when and how to animate.

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    Purposeful animation Motion should serve a function — orient, give feedback, show relationships — not just decorate.

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    Anticipation A small wind-up in the opposite direction before a move, hinting at what's about to happen.

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    Follow-through Parts of an element keep moving and settle slightly after the main motion stops, adding weight.

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    Squash & stretch Deforming an element as it moves to convey weight, speed, and flexibility.

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    Perceived performance The right animation makes an interface feel faster, even when it isn’t.

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    Frequency of use The more often a user sees an animation, the shorter and subtler it should be.

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    Spatial consistency Animating so an element keeps its identity and position across states, so users never lose track of where things went.

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    Hardware acceleration Animating transform and opacity lets the GPU keep motion smooth.

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    Reduced motion Respecting the user’s prefers-reduced-motion setting by toning down or removing motion.

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