The interactive learning experience that teaches you how to build animations
on the web.
3,818 designers and engineers have purchased the course in 2024. The registration will reopen in early 2025. You can sign up for the waitlist to receive behind-the-scenes content. No spam, no nonsense. Updates sent every few weeks. Unsubscribe at any time.
Coding animations is challenging and, unfortunately, many tutorials follow a happy path. They cover simple animations, which are great for beginners, but don't give you a lot of insight on how to craft more complex ones.
But it’s not just the code that makes an animation work. You need to have a sense of what feels right and what doesn’t. You might envision a great animation in your head, but when you code it, it just doesn't feel right and you can't tell why.
It's hard to know where to start, and it's even harder to know if you're making the right choices. But animations are becoming an increasingly important part of the web.They improve the experience, and that benefits all areas of your work.
If you could look at an animation and truly see what's wrong, and how to fix it, whether it's an easing, or a timing issue. You would be able to craft animations that delight your users. You could have them literally take videos of your work to show it off.
Theo's reaction to my toast library called Sonner.
Animations on the web is a course that teaches you the theory behind great animations, and how to implement them in practice using CSS animations and Framer Motion.
You'll get a set of custom easings that I use in my work, we'll talk about taste, perception of speed, spring animations, timing, purpose of an animation, and much more. You'll become confident in your choices and you won't just guess what might work.
We'll also build a lot. Not only the trivial examples covered in every tutorial, but also more complex animations like the feedback component Family Drawer below. We'll run into issues and solve them, so that you know what to do when you run into similar problems yourself .
“If you're looking to up your UI game, this is it.
@emilkowalski_ has done it once, twice, many times.”
I'm currently working as a design engineer at Linear. In the past, I've worked at Vercel where I developed the design system, dashboard, and marketing pages.
I'm also the creator of Sonner and Vaul, two open source libraries for React that rely heavily on animations. These packages combined are downloaded over 1,500,000 times per week from NPM, and are used in other libraries like shadcn/ui.
I see animations on the web as a form of art, and care deeply about how they look, feel, and behave. I want people to have a moment of delight when they use the things I create.
“Just bought @emilkowalski_ course and couldn't be more happy.
The intro chapter just changed my mental model on animations.
Worth every cent.”
This course is split into three modules and a series of walkthroughs. It teaches you everything you need to know to build great animations on the web.
In this module we'll dive deep into the theory behind great animations. You'll get a set of custom easings that I use in my work, we'll talk about taste, perception of speed, spring animations, timing, purpose of an animation, and more. After this module, you'll be able to articulate why an animation feels right or wrong.
“Purchased this course and tbh I just love the theory so much. Articulated clearly and opinionated in all the right places.”
Framer Motion's documentation often times follows a happy path. It covers simple animations, which are great for beginners, but don't give you a lot of insight on how to craft more complex ones.
That's why, in this part, we'll build a lot . We'll cover the basics, but we'll quickly transition into building more complex animations like the Feedback popover below. We'll run into issues and solve them, so that you know what to do when you run into similar problems yourself.
This chapter teaches you how to code animations, but it also gives you an insight into how I think about animations. For example in the solutions for exercises I often talk about a transition that I then later change to a different one while explaining why I did that.
“I’ve only just started diving in, but holy shit! This course is genuinely superb. Emil is the first person I’ve seen that *properly* explains how to use Framer Motion. Worth the money any day!”
At this point in the course we know what differentiates a great animation from a bad one, and we know how to code them. In this module we'll explore both the theory and practice on a deeper level.
We'll talk about how you can transfer feelings with animations, the importance of orchestration, accessibility, and more. After this module you'll know how to take your animations from good to great.
Explore unknown galaxies.
They are coming for you.
Scarry ghosts.
Find the treasure.
Be careful.
“Emil consistently creates the highest quality animations on the web.
His course is a must-have for anyone looking to craft world-class interfaces.”
This is the second part of the course in which you’ll get to see how I create animations from scratch, including the reasons behind my decisions.
The difference between components we build here and other ones in previous modules is that here, I show you my exact thought process. We'll start by just thinking and talking about the animation we want to make, then move to the code, improve it and iterate.
We'll build a drawer for mobile devices used in the Family's iOS app.
Visual components by Family.
For educational purposes only.
The main focus here will be on easing and the smoothness of the animation.
“Love the course content so far. I had a reasonable understanding of the Framer Motion basics, but Emil's demos and code examples have really helped me better understand how to make some really great animations”
After purchasing this course you'll also get access to some extra content.
A series of interviews with great designers and engineers in which we talk about animations, engineering, design, and more. Currently, there are two interviews available.
This interview is about design engineering at Vercel, how Henry thinks about easings, taste, and more.
We talk about how Mariana learned to code as a designer, how she got hired at Vercel, where she gets inspiration from, and more.
And a vault, which is a selection of useful videos, articles, and other resources that will help you get even better at animations. There are also links to some of my favorite designers and engineers to inspire you.
“Super great course, only wish I had done it myself.
10/10 would recommend so far.”
3,818 designers and engineers have purchased the course in 2024. The registration will reopen in early 2025. You can sign up for the waitlist to receive behind-the-scenes content. No spam, no nonsense. Updates sent every few weeks. Unsubscribe at any time.
“"How do I code animations" is pound for pound the best course section I've ever engaged with. It involves so much Framer Motion goodness and unlocks so much. That section alone can take you so far in your animation journey.”